House Rules

Character Creation

Ability Scores
Standard 4d6, drop lowest 1d6. Get 6 scores, do this once again to get 2 sets, then pick a set and assign.
Starting wealth
Max for class.
Allowed Races
Anything from D20PFSRD Races
Allowed Classes
Anything from D20PFSRD Classes
Classes and Races should always be cleared with the GM first.

Encumberence

Everyone has a magical bag that can hold anything. All rules for movement, worn gear, terrain penalties, etc. are still in effect. Items stored in the bag weigh nothing. Living creatures cannot be stored in the bag without killing them.

Cost of Living

Instead of having to micromanage small purchases like buying water, renting a room, paying a gate tax, or any other minor cost of living, we are using the following lifestyle brackets which are to be paid at the beginning of every game month.

  • Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.
  • Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.
  • Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
  • Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
  • Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.

Adventuring

We use only detailed maps when it fits the story and for combat.
Players must decide as a group where to go. No solo adventures while working in a group unless at the GM’s discretion and it fits the story.

House Rules

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